Trig Demo
The first thing that should be shown in any Trigonometry class, done in
Canvas. Compare to:
http://www.reddit.com/tb/bnzgx.
trig.js
(function () { var unit = 100, drawSeconds = 0, t = 0, canvas, context, canvas2, context2, height, width, xAxis, yAxis, draw; init(); /** * Init function. * * Initialize variables and begin the animation. */ function init() { canvas = document.getElementById("sineCanvas"); canvas.width = 800; canvas.height = 300; context = canvas.getContext("2d"); context.font = '18px sans-serif'; context.strokeStyle = '#000'; context.lineJoin = 'round'; height = canvas.height; width = canvas.width; xAxis = Math.floor(height/2); yAxis = Math.floor(width/4); context.save(); draw(); } /** * Draw animation function. * * This function draws one frame of the animation, waits 20ms, and then calls * itself again. */ function draw () { // Clear the canvas context.clearRect(0, 0, width, height); // Draw the axes in their own path context.beginPath(); drawAxes(); context.stroke(); // Set styles for animated graphics context.save(); context.strokeStyle = '#00f'; context.fillStyle = '#fff'; context.lineWidth = 2; // Draw the sine curve at time t, as well as the circle. context.beginPath(); drawSine(t); drawCircle(); context.stroke(); // Draw the arrow at time t in its own path. drawArrow(t); // Restore original styles context.restore(); // Draw the xAxis PI tick and the time context.fillText("π", xAxis + 59+3*unit, 18+xAxis); context.fillText("t = "+Math.floor(Math.abs(drawSeconds)), 10, 20); // Update the time and draw again drawSeconds = drawSeconds - .01; t = drawSeconds*Math.PI; setTimeout(draw, 1000 / 60); }; /** * Function to draw axes */ function drawAxes() { // Draw X and Y axes context.moveTo(0, xAxis); context.lineTo(width, xAxis); context.moveTo(yAxis, 0); context.lineTo(yAxis, height); // Draw X axis tick at PI context.moveTo(yAxis+Math.PI*unit, xAxis+5); context.lineTo(yAxis+Math.PI*unit, xAxis-5); } /** * Function to draw sine * * The sine curve is drawn in 10px segments starting at the origin. */ function drawSine(t) { // Set the initial x and y, starting at 0,0 and translating to the origin on // the canvas. var x = t; var y = Math.sin(x); context.moveTo(yAxis, unit*y+xAxis); // Loop to draw segments for (i = yAxis; i <= width; i += 10) { x = t+(-yAxis+i)/unit; y = Math.sin(x); context.lineTo(i, unit*y+xAxis); } } /* * Function to draw circle */ function drawCircle() { context.moveTo(yAxis+unit, xAxis); context.arc(yAxis, xAxis, unit, 0, 2*Math.PI, false); } /** * Function to draw arrow */ function drawArrow(t) { // Cache position of arrow on the circle var x = yAxis+unit*Math.cos(t); var y = xAxis+unit*Math.sin(t); // Draw the arrow line context.beginPath(); context.moveTo(yAxis, xAxis); context.lineTo(x, y); context.stroke(); // Draw the arrow bead context.beginPath(); context.arc(x, y, 5, 0, 2*Math.PI, false); context.fill(); context.stroke(); // Draw dashed line to yAxis context.beginPath(); var direction = (Math.cos(t) < 0) ? 1 : -1; var start = (direction==-1) ? -5 : 0; for (var i = x; direction*i < direction*yAxis-5; i = i+direction*10) { context.moveTo(i+direction*5, y); context.lineTo(i+direction*10, y); } context.stroke(); // Draw yAxis bead context.beginPath(); context.arc(yAxis, y, 5, 0, 2*Math.PI, false); context.fill(); context.stroke(); } })();